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Jason Seabaugh
1965 Rodney Dr #205
Los Angeles, CA 90027
323.698.4601
jasonseabaugh@yahoo.com
TECHNICAL SKILLS
• Proficient in 3d Studio Max, Photoshop, After Effects, Maya, ZBrush
• Efficient 3D Modeling for game engines: Lo-poly / Hi-poly / Sculpting
• Texture creation and painting / Normal map creation / Lightmap generation / Shader optimization
• Character Rigging / Skinning / Animation / Sequential drawing for animated sprites
• Experience with Havok collision / PhysX collision / custom navmesh solutions
• Traditional Art and Illustration for conceptualizing game elements
• Solid understanding of game Art production pipelines on the Xbox360, PS3 and Wii
• Solid understanding of Art fundamentals such as color theory, light, shade and form
• Able to meet deliverables and drive work to completion within specified timelines
• Strong understanding of game design and games technical requirements
• Ability to rapidly prototype and iterate and also adapt to new technology
PROFESSIONAL EXPERIENCE
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SEVEN STUDIOS, ACTIVISION
| 2007-2009
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Artist
Transformers: Revenge of the Fallen - X360, PS3
• Contributing environment artist in single player and multiplayer levels
• Implemented Screen Space Destruction throughout all game levels
• Built and placed destructible props and special effects
• Worked on collision and navmesh solutions
• Collaborated with art team on-site at Luxoflux to develop AAA title
Six Flags Fun Park - Wii, DS
• Primary world artist responsible for building all park terrain
• Worked closely with engineering department to implement seamless streaming world technology
• Worked closely with design to implement quest system
• Constructed world collision and navigation meshes
• Also worked on props, pets and object skinning and paced park props and decorations
Untitled Music Project (in development) - X360, PS3
• Constructed background environments for gameplay and front-end menus
• Arranged photometric lighting and created lightmaps
• Created special screen effects for dynamic lightshows
Nine (unreleased) - X360, PS3
• Optimized environment geometry and textures
• Built post-apocalyptic set pieces for large scale environment
Various pitch demos
• Modeled and textured various racing vehicles for Wii racing game prototype
• Built urban props and textures for Scratch: Ultimate DJ pitch movie
• Created wilderness elements for survival game prototype
EDUCATION
Bachelor Degree: Video game Art and Design; Westwood College, LA: 2007, graduated with honors
Associate Degree: Computer Animation; Art Institute of Pittsburgh: 2002, graduated with honors
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