Download as a Microsoft Word Document

Jason Seabaugh
1965 Rodney Dr #205
Los Angeles, CA 90027
323.698.4601
jasonseabaugh@yahoo.com

TECHNICAL SKILLS

      •   Proficient in 3d Studio Max, Photoshop, After Effects, Maya, ZBrush
      •   Efficient 3D Modeling for game engines: Lo-poly / Hi-poly / Sculpting
      •   Texture creation and painting / Normal map creation / Lightmap generation / Shader optimization
      •   Character Rigging / Skinning / Animation / Sequential drawing for animated sprites
      •   Experience with Havok collision / PhysX collision / custom navmesh solutions
      •   Traditional Art and Illustration for conceptualizing game elements
      •   Solid understanding of game Art production pipelines on the Xbox360, PS3 and Wii
      •   Solid understanding of Art fundamentals such as color theory, light, shade and form
      •   Able to meet deliverables and drive work to completion within specified timelines
      •   Strong understanding of game design and games technical requirements
      •   Ability to rapidly prototype and iterate and also adapt to new technology

PROFESSIONAL EXPERIENCE

SEVEN STUDIOS, ACTIVISION 2007-2009
Artist

Transformers: Revenge of the Fallen - X360, PS3
      •   Contributing environment artist in single player and multiplayer levels
      •   Implemented Screen Space Destruction throughout all game levels
      •   Built and placed destructible props and special effects
      •   Worked on collision and navmesh solutions
      •   Collaborated with art team on-site at Luxoflux to develop AAA title

Six Flags Fun Park - Wii, DS
      •   Primary world artist responsible for building all park terrain
      •   Worked closely with engineering department to implement seamless streaming world technology
      •   Worked closely with design to implement quest system
      •   Constructed world collision and navigation meshes
      •   Also worked on props, pets and object skinning and paced park props and decorations

Untitled Music Project (in development) - X360, PS3
      •   Constructed background environments for gameplay and front-end menus
      •   Arranged photometric lighting and created lightmaps
      •   Created special screen effects for dynamic lightshows

Nine (unreleased) - X360, PS3
      •   Optimized environment geometry and textures
      •   Built post-apocalyptic set pieces for large scale environment

Various pitch demos
      •   Modeled and textured various racing vehicles for Wii racing game prototype
      •   Built urban props and textures for Scratch: Ultimate DJ pitch movie
      •   Created wilderness elements for survival game prototype

EDUCATION

Bachelor Degree: Video game Art and Design; Westwood College, LA: 2007, graduated with honors
Associate Degree: Computer Animation; Art Institute of Pittsburgh: 2002, graduated with honors

Home   |   Portfolio   |   Resume   |   3d Art   |   2d Art