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Jason Seabaugh
24650 Madison Ct Apt 236
Farmington Hills, MI 48335
323.698.4601
[email protected]

OVERVIEW

      �   4+ years Professional Video Game Artist / 2 years in Management, Supervisory Role
      �   Shipped Titles on X360, PS3, Wii, iOS
      �   Characters / Environments / Props / Animation / VFX / User Interface

TECHNICAL SKILLS

      �   Advanced 3D Modeling (low-poly / high-poly), UVs, Textures, Materials for Games
      �   Skilled in Character Rigging, Animation
      �   Proficient in 3D Studio Max, Adobe Photoshop, Maya, After Effects, Z Brush
      �   Game Engine Experience; Unity, Vicious Engine, Gamebryo Lightspeed
      �   Experience with Physics middleware; Havok, PhysX
      �   Concept Art; Concept Painting, Illustration, Sequential Art, Traditional Animation
      �   Solid understanding of Game Art production pipelines for the Xbox360, PS3, Wii, and iOS
      �   Leadership ability for building and motivating a cohesive team of talented artists
      �   Able to meet deliverables and drive work to completion within specified timelines
      �   Ability to rapidly prototype and iterate and also quickly adapt to new technology

PROFESSIONAL EXPERIENCE

SCIENTIFICALLY PROVEN ENTERTAINEMT May 2010 - Present
Art Director

As Art Director at SPE I recruited and hired members of the art team. Trained junior talent. Defined the art asset pipeline for multiple projects. Created milestone schedules and delegated tasks. Built art assets for various playable pitch demos and shipped titles.

Shipped Titles:
Trashers; iOS (2011)
Sole Artist; responsible for all game art (characters, environments, props, textures, rigging, animation, VFX, UI). Developed studio art asset pipeline for Unity.
Man vs. Wild; X360, PS3, Wii (2010)
Art Lead; responsible for overseeing art asset creation of 3 levels, animation system for all combat as well as some minigames, special material creation for time of day changes and weather conditions.

Floor 84 Studio (F84 games) 2010
Senior Artist

As most senior member of the art team I defined the art asset pipeline for the project Man vs Wild in Vicious Engine 2. Served as an Art Lead before transferring to partner studio Scientifically Proven.

Shipped Titles:
Man vs. Wild; X360, PS3, Wii (2010)
Senior Artist; responsible for creating the art asset pipeline for the project in Vicious Engine 2. Created nature environment and props, character animation, special material templates, VFX.

SEVEN STUDIOS, ACTIVISION 2007-2009
Artist

Initially brought in as an intern, I worked as an artist on multiple projects under various leads. At 7 I built props, environments, and characters. All assets needed to be exported using proprietary engine tools.

Shipped Titles / Demoes:
Transformers: Revenge of the Fallen - X360, PS3
      �   Contributing environment artist in single player and multiplayer levels
      �   Implemented Screen Space Destruction throughout all game levels
      �   Built and placed destructible props and special effects
      �   Worked on collision and navmesh solutions
      �   Collaborated with art team on-site at Luxoflux to develop AAA title

Six Flags Fun Park - Wii, DS
      �   Primary world artist responsible for building all park terrain
      �   Worked closely with engineering department to implement seamless streaming world technology
      �   Worked closely with design to implement quest system
      �   Constructed world collision and navigation meshes
      �   Also worked on props, pets and object skinning and paced park props and decorations

Untitled Music Project (cancelled) - X360, PS3
      �   Constructed background environments for gameplay and front-end menus
      �   Arranged photometric lighting and created lightmaps
      �   Created special screen effects for dynamic lightshows

Nine (unreleased) - X360, PS3
      �   Optimized environment geometry and textures
      �   Built post-apocalyptic set pieces for large scale environment

Various pitch demos
      �   Modeled and textured various racing vehicles for Wii racing game prototype
      �   Built urban props and textures for Scratch: Ultimate DJ pitch movie
      �   Created wilderness elements for survival game prototype

EDUCATION

Bachelor Degree: Video game Art and Design; Westwood College, LA: 2007, graduated with honors
Associate Degree: Computer Animation; Art Institute of Pittsburgh: 2002, graduated with honors

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