Transformers: Revenge of the Fallen - X360, PS3

 

On Transformers: Revenge of the Fallen I worked on most of the game's many levels, but with such a large and highly skilled team it is difficult to single out any specific thing I am responsible for in the following screenshots, but I did tweak, adjust, optimize or improve something noticable in all of them.

I was responisble for the creation and placement of many destructible props as well as decorative texturing and optimizing of world geometry. I also built lot of collision and navigation geometry and made some of the final adjustents to the barrier card to the left.

My most obvious contribution would be to the Screen Space Destruction. I tweaked the parameters in which destruction textures were revealed across nearly every material in the game as well as ensuring that accurate UVs were set up in all static geometry, such as buidlings, walls and roads.

 Nine - X360, PS3

 

Before Nine was cancelled I modeled and textured various props and contributed on the Attic Workshop level pictured here.

 Six Flags Fun Park - Nintendo Wii

 

Six Flags Fun Park: Official Site

In Six Flags Fun Park I built the terrain and textures in the park side of the game in 5 distinct themed areas as well as implemented and maintained the streaming zones throughout the course of development.

I made various props, buildings, and character pieces as well as optimized many of the park assets before they could be implemented within the constrainsts of our streaming system.

In addition I made the openning Wii banner with Nintendo's proprietary tools.

screenshots courtesy of IGN

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